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CGVR
2006
15 years 3 months ago
Software and Methods for Motion Capture and Tracking in Animation
ended abstract details previous methods for motion tracking and capture in 3D animation and in particular that of hand motion tracking and capture. Our research aims to enable ges...
Joan V. Condell, George Moore, John Moore
GECCO
2007
Springer
162views Optimization» more  GECCO 2007»
15 years 8 months ago
Some novel locality results for the blob code spanning tree representation
The Blob Code is a bijective tree code that represents each tree on n labelled vertices as a string of n − 2 vertex labels. In recent years, several researchers have deployed th...
Tim Paulden, David K. Smith
ICCAD
1999
IEEE
181views Hardware» more  ICCAD 1999»
15 years 6 months ago
A new heuristic for rectilinear Steiner trees
The minimum rectilinear Steiner tree (RST) problem is one of the fundamental problems in the field of electronic design automation. The problem is NP-hard, and much work has been ...
Ion I. Mandoiu, Vijay V. Vazirani, Joseph L. Ganle...
CGF
2006
202views more  CGF 2006»
15 years 2 months ago
GPU-based Collision Detection for Deformable Parameterized Surfaces
Based on the potential of current programmable GPUs, recently several approaches were developed that use the GPU to calculate deformations of surfaces like the folding of cloth or...
Alexander Greß, Michael Guthe, Reinhard Klei...
PAMI
2008
198views more  PAMI 2008»
15 years 2 months ago
A Comparative Study of Energy Minimization Methods for Markov Random Fields with Smoothness-Based Priors
Among the most exciting advances in early vision has been the development of efficient energy minimization algorithms for pixel-labeling tasks such as depth or texture computation....
Richard Szeliski, Ramin Zabih, Daniel Scharstein, ...