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» Recent Methods for Image-Based Modeling and Rendering
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VMV
2004
80views Visualization» more  VMV 2004»
13 years 8 months ago
Memory Efficient Billboard Clouds for BTF Textured Objects
Efficiently rendering highly structured models distant from the viewer constitutes a difficult task since the geometric complexity has to be reduced extremely while simultaneously...
Jan Meseth, Reinhard Klein
ICIP
2010
IEEE
13 years 4 months ago
A view-dependent adaptivity metric for real time mesh tessellation
Real-time tessellation methods offer the ability to upsample 3D surface meshes on the fly during rendering. This upsampling relies on 3 major steps. First, it requires a tessellat...
Tamy Boubekeur
ACMACE
2006
ACM
14 years 1 months ago
3D object modelling for entertainment applications
Recent advances in three-dimensional (3D) data acquisition techniques have offered an alternative to the traditional 2D metamorphosis (or morphing) approaches, which gradually cha...
Yi Song, Li Bai, Yangsheng Wang
PAMI
2007
241views more  PAMI 2007»
13 years 7 months ago
Extreme Compression and Modeling of Bidirectional Texture Function
The recent advanced representation for realistic real-world materials in virtual reality applications is the Bidirectional Texture Function (BTF) which describes rough texture app...
Michal Haindl, Jirí Filip
HCI
2007
13 years 9 months ago
3D World from 2D Photos
A large number of the world's cultural heritage sites and landscapes have been lost over time due to the progress of urbanization. Digital archive projects that digitize these...
Takashi Aoki, Tomohiro Tanikawa, Michitaka Hirose