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» Recent Methods for Image-Based Modeling and Rendering
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SIGGRAPH
2003
ACM
14 years 22 days ago
Interactive rendering of translucent deformable objects
Realistic rendering of materials such as milk, fruits, wax, marble, and so on, requires the simulation of subsurface scattering of light. This paper presents an algorithm for plau...
Tom Mertens, Jan Kautz, Philippe Bekaert, Hans-Pet...
GRAPHICSINTERFACE
2008
13 years 9 months ago
Single-pass GPU solid voxelization for real-time applications
In this paper, we present a single-pass technique to voxelize the interior of watertight 3D models with high resolution grids in realtime during a single rendering pass. Further, ...
Elmar Eisemann, Xavier Décoret
IJCV
2006
227views more  IJCV 2006»
13 years 7 months ago
A Multigrid Platform for Real-Time Motion Computation with Discontinuity-Preserving Variational Methods
Variational methods are among the most accurate techniques for estimating the optic flow. They yield dense flow fields and can be designed such that they preserve discontinuities, ...
Andrés Bruhn, Joachim Weickert, Timo Kohlbe...
ICIAR
2004
Springer
14 years 26 days ago
Automatic Image Segmentation Using a Deformable Model Based on Charged Particles
Abstract. We present a method for automatic segmentation of grey-scale images, based on a recently introduced deformable model, the charged-particle model (CPM). The model is inspi...
Andrei Jalba, Michael H. F. Wilkinson, Jos B. T. M...
ISVC
2009
Springer
14 years 2 months ago
Fast Occlusion Sweeping
While realistic illumination significantly improves the visual quality and perception of rendered images, it is often very expensive to compute. In this paper, we propose a new al...
Mayank Singh, Cem Yuksel, Donald H. House