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GRAPHICSINTERFACE
2008
13 years 10 months ago
A GPU-friendly method for high dynamic range texture compression using inverse tone mapping
In recent years, High Dynamic Range Textures (HDRTs) have been frequently used in real-time applications and video-games to enhance realism. Unfortunately, HDRTs consume a conside...
Francesco Banterle, Kurt Debattista, Patrick Ledda...
CIIT
2004
13 years 10 months ago
Extraction of students' events for a distant lecture using a computer room
Distance Education Course (DEC) has been becoming more and more popular in many universities with the fast development of the Internet technology. The communication between the te...
Akira Suganuma, Hiroaki Inaki
VISSYM
2004
13 years 10 months ago
Illustrating Surfaces in Volume
This paper presents a novel framework for illustrating surfaces in a volume. Surfaces are illustrated by drawing only feature lines, such as silhouettes, valleys, ridges, and surf...
Xiaoru Yuan, Baoquan Chen
IVCNZ
1998
13 years 10 months ago
On Estimation of Fundamental Matrix in Computational Stereo
We address the problem of estimating a fundamental matrix from a given set of corresponding pixels in two perspective images of a 3D scene that form a stereopair. The 3x3 fundamen...
Yuping Li, Georgy L. Gimel'farb
CGF
2008
127views more  CGF 2008»
13 years 9 months ago
Viewfinder Alignment
The viewfinder of a digital camera has traditionally been used for one purpose: to display to the user a preview of what is seen through the camera's lens. High quality camer...
Andrew Adams, Natasha Gelfand, Kari Pulli