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FGR
2008
IEEE
269views Biometrics» more  FGR 2008»
14 years 1 months ago
Real-time facial expression recognition with illumination-corrected image sequences
We present a real-time user-independent computer vision system that processes a sequence of images of a front-facing human face and recognises a set of facial expressions at 30 fp...
He Li, José Miguel Buenaposada, Luis Baumel...
ICPR
2010
IEEE
13 years 5 months ago
Face Recognition At-A-Distance Using Texture, Dense and Sparse-Stereo Reconstruction
This paper introduces a framework for long-distance face recognition using dense and sparse stereo reconstruction, with texture of the facial region. Two methods to determine corr...
Ham Rara, Asem Ali, Shireen Elhabian, Aly A. Farag
CVPR
2009
IEEE
14 years 1 months ago
Human age estimation using bio-inspired features
We investigate the biologically inspired features (BIF) for human age estimation from faces. As in previous bioinspired models, a pyramid of Gabor filters are used at all positio...
Guodong Guo, Guowang Mu, Yun Fu, Thomas S. Huang
SIGGRAPH
2000
ACM
13 years 10 months ago
Acquiring the reflectance field of a human face
We present a method to acquire the reflectance field of a human face and use these measurements to render the face under arbitrary changes in lighting and viewpoint. We first acqu...
Paul E. Debevec, Tim Hawkins, Chris Tchou, Haarm-P...
CVPR
2012
IEEE
11 years 9 months ago
Exemplar-based human action pose correction and tagging
The launch of Xbox Kinect has built a very successful computer vision product and made a big impact to the gaming industry; this sheds lights onto a wide variety of potential appl...
Wei Shen, Ke Deng, Xiang Bai, Tommer Leyvand, Bain...