We present a method to simultaneously estimate 3d body pose and action categories from monocular video sequences. Our approach learns a lowdimensional embedding of the pose manifol...
Tobias Jaeggli, Esther Koller-Meier, Luc J. Van Go...
Instead of the reality in which you can see your own limbs, in virtual reality simulations it is sometimes disturbing not to be able to see your own body. It seems to create an is...
Individual, unaided human abilities are constrained. Media have helped us to transcend boundaries in thinking, working, learning, and collaborating by supporting distributed intel...
Head pose plays a special role in estimating a presenter’s focuses and actions for lecture video editing. This paper presents an efficient and robust head pose estimation algori...
In recent years high quality interaction devices have become very popular in our environment. The industries are also currently undergoing rapid change and various technologies hav...
Nam Woo Kim, Seung Jae Lee, Byung-Gook Lee, Joon-J...