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» Recognizing and Tracking Human Action
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PUC
2010
87views more  PUC 2010»
13 years 8 months ago
Pursuing genius loci: interaction design and natural places
Human computer interaction (HCI) has little explored everyday life and enriching experiences in rural, wilderness and other predominantly ‘‘natural’’ places despite their s...
Nicola J. Bidwell, David Browning
CHI
2003
ACM
14 years 10 months ago
Post-cognitivist HCI: second-wave theories
Historically, the dominant paradigm in HCI, when it appeared as a field in early 80s, was information processing ("cognitivist") psychology. In recent decades, as the fo...
Bonnie A. Nardi, Edwin Hutchins, James D. Hollan, ...
JOCN
2011
120views more  JOCN 2011»
13 years 4 months ago
From Agents to Objects: Sexist Attitudes and Neural Responses to Sexualized Targets
■ Agency attribution is a hallmark of mind perception; thus, diminished attributions of agency may disrupt social–cognition processes typically elicited by human targets. The ...
Mina Cikara, Jennifer L. Eberhardt, Susan T. Fiske
ISMAR
2009
IEEE
14 years 4 months ago
Advanced training methods using an Augmented Reality ultrasound simulator
Ultrasound (US) is a medical imaging modality which is extremely difficult to learn as it is user-dependent, has low image quality and many artifacts that depend on the viewing d...
Tobias Blum, Sandro Michael Heining, Oliver Kutter...
INTETAIN
2005
Springer
14 years 3 months ago
Telepresence Techniques for Controlling Avatar Motion in First Person Games
First person games are computer games, in which the user experiences the virtual game world from an avatar’s view. This avatar is the user’s alter ego in the game. In this pape...
Henning Groenda, Fabian Nowak, Patrick Rö&szl...