In this paper we present a framework for the recognition of collective human activities. A collective activity is defined or reinforced by the existence of coherent behavior of i...
This research explores interactive games using hand and face tracking with a robot as a tool for autism therapy. The robot is equipped with a head and two arms, each with two degre...
The most expressive way humans display emotions is through facial expressions. In this work we report on several advances we have made in building a system for classification of f...
Ira Cohen, Nicu Sebe, Yafei Sun, Michael S. Lew, T...
A face recognition system must recognize a face from a novel image despite the variations between images of the same face. A common approach to overcoming image variations because...
Recognizing players’ affective state while playing video games has been the focus of many recent research studies. In this paper we describe the process that has been followed t...
Noor Shaker, Stylianos Asteriadis, Georgios N. Yan...