Systems that provide automated game-design support-whether fully automated game generators, or tools to assist human designers--must be able to maintain a representation of a game...
Early-stage game prototypes need to be informative without requiring excessive commitments. Paper prototypes are frequently used as a way of trying out core mechanics while leavin...
Often, an outcome must be chosen on the basis of the preferences reported by a group of agents. The key difficulty is that the agents may report their preferences insincerely to m...
Abstract. In this paper, we show how the web ontology language OWL can be accommodated within the larger framework of the heterogeneous common algebraic specification language HETC...
Abstract. Game generation systems perform automated, intelligent design of games (i.e. videogames, boardgames), reasoning about both the rule system of the game and the visual real...