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» Reconciliation of Object Interaction Models
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SIGGRAPH
2000
ACM
14 years 2 months ago
A fast relighting engine for interactive cinematic lighting design
We present new techniques for interactive cinematic lighting design of complex scenes that use procedural shaders. Deep-framebuffers are used to store the geometric and optical in...
Reid Gershbein, Pat Hanrahan
EWC
2007
102views more  EWC 2007»
13 years 10 months ago
Interactive collision detection in three-dimensional visualizations of simulated construction operations
This paper presents research that led to the design and implementation of fast and interactive collision detection methods that can be used to identify and report undesirable conï¬...
Vineet R. Kamat, Julio C. Martínez
RT
2004
Springer
14 years 3 months ago
All-Frequency Precomputed Radiance Transfer for Glossy Objects
We introduce a method based on precomputed radiance transfer (PRT) that allows interactive rendering of glossy surfaces and includes shadowing effects from dynamic, “all-frequen...
Xinguo Liu, Peter-Pike J. Sloan, Heung-Yeung Shum,...
FORTE
2009
13 years 8 months ago
System Model-Based Definition of Modeling Language Semantics
Abstract. In this paper, we present an approach to define the semantics for object-oriented modeling languages. One important property of this semantics is to support underspecifie...
Hans Grönniger, Jan Oliver Ringert, Bernhard ...
SIGKDD
2002
232views more  SIGKDD 2002»
13 years 9 months ago
The True Lift Model - A Novel Data Mining Approach to Response Modeling in Database Marketing
In database marketing, data mining has been used extensively to find the optimal customer targets so as to maximize return on investment. In particular, using marketing campaign d...
Victor S. Y. Lo