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» Reconciliation of Object Interaction Models
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SIGGRAPH
1992
ACM
14 years 2 months ago
An object-oriented 3D graphics toolkit
This paper presents an object-oriented toolkit for developers of interactive 3D graphics applications. The primary goal of the toolkit is (o make it easier for programmers to crea...
Paul S. Strauss, Rikk Carey
ICALT
2006
IEEE
14 years 4 months ago
Social Software and the Emergence of Control
Social software, such as blogs, wikis, tagging systems and collaborative filters, treats the group as a first-class object within the system. Drawing from theories of transactiona...
Jon Dron
ACMACE
2005
ACM
14 years 3 months ago
D4MD: deformation system for a vehicle simulation game
This paper presents a hybrid geometrical-physical, plastic deformation technique applicable for solids, in the context of a car simulation game. This technique doesn’t aim to be...
Tiago Rodrigues, Rui Pires, José Miguel Sal...
TCS
2008
13 years 10 months ago
Spatial-behavioral types for concurrency and resource control in distributed systems
We develop a notion of spatial-behavioral typing suitable to discipline concurrent interactions and resource usage in distributed object systems. Our type structure reflects a res...
Luís Caires
CHI
1997
ACM
14 years 2 months ago
The Amulet User Interface Development Environment
—The Amulet user interface development environment makes it easier for programmers to create highly-interactive, graphical user interface software for Unix, Windows and the Macin...
Brad A. Myers, Richard G. McDaniel, Robert C. Mill...