Sciweavers

1418 search results - page 226 / 284
» Reconciliation of Object Interaction Models
Sort
View
CE
2007
133views more  CE 2007»
13 years 10 months ago
Reusable, lifelike virtual humans for mentoring and role-playing
Lifelike, interactive digital characters, serving as mentors and role-playing actors, have been shown to significantly improve learner motivation and retention. However, the cost...
Edward M. Sims
CSCW
2002
ACM
13 years 9 months ago
Physical and Virtual Tools: Activity Theory Applied to the Design of Groupware
Activity theory is based on the concept of tools mediating between subjects and objects. In this theory, an individual's creative interaction with his or her surroundings can ...
Morten Fjeld, Kristina Lauche, Martin Bichsel, Fre...
HRI
2011
ACM
13 years 1 months ago
Learning to interpret pointing gestures with a time-of-flight camera
Pointing gestures are a common and intuitive way to draw somebody’s attention to a certain object. While humans can easily interpret robot gestures, the perception of human beha...
David Droeschel, Jörg Stückler, Sven Beh...
ICRA
2005
IEEE
138views Robotics» more  ICRA 2005»
14 years 3 months ago
The Role of Motion Information in Learning Human-Robot Joint Attention
— To realize natural human-robot interactions and investigate the developmental mechanism of human communication, an effective approach is to construct models by which a robot im...
Yukie Nagai
DIGRA
2005
Springer
14 years 3 months ago
/hide: The aesthetics of group and solo play
In this essay, I examine differences between individual and social play and, in particular, the differences between individual and social play within digital media forms designed ...
David Myers