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» Reconciliation of Object Interaction Models
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CG
2007
Springer
13 years 8 months ago
View-projection animation for 3D occlusion management
Inter-object occlusion is inherent to 3D environments and is one of the challenges of using 3D instead of 2D computer graphics for visualization. Based on an analysis of this effe...
Niklas Elmqvist, Philippas Tsigas
TOG
2008
89views more  TOG 2008»
13 years 8 months ago
Continuation methods for adapting simulated skills
Modeling the large space of possible human motions requires scalable techniques. Generalizing from example motions or example controllers is one way to provide the required scalab...
KangKang Yin, Stelian Coros, Philippe Beaudoin, Mi...
CGF
2005
84views more  CGF 2005»
13 years 8 months ago
Perceptual Evaluation of Impostor Representations for Virtual Humans and Buildings
In large-scale simulations involving complex scenes, such as cities inhabited by crowds, simplifications are almost always necessary to achieve interactive frame-rates. Level of D...
John Hamill, Rachel McDonnell, Simon Dobbyn, Carol...
TROB
2008
152views more  TROB 2008»
13 years 8 months ago
Catadioptric Visual Servoing From 3-D Straight Lines
In this paper, we consider the problem of controlling a 6 DOF holonomic robot and a nonholonomic mobile robot from the projection of 3-D straight lines in the image plane of centra...
Hicham Hadj-Abdelkader, Youcef Mezouar, Philippe M...
COMPUTER
2002
129views more  COMPUTER 2002»
13 years 8 months ago
Networks on Chips: A New SoC Paradigm
of abstraction and coarse granularity and distributed communication control. Focusing on using probabilistic metrics such as average values or variance to quantify design objective...
Luca Benini, Giovanni De Micheli