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» Reconciliation of Object Interaction Models
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UIST
1993
ACM
14 years 2 months ago
VB2: An Architecture for Interaction in Synthetic Worlds
This paper describes the VB2 architecture for the construction of three-dimensional interactive applications. The system's state and behavior are uniformly represented as a n...
Enrico Gobbetti, Jean-Francis Balaguer, Daniel Tha...
TOG
2012
255views Communications» more  TOG 2012»
12 years 13 days ago
A probabilistic model for component-based shape synthesis
We present an approach to synthesizing shapes from complex domains, by identifying new plausible combinations of components from existing shapes. Our primary contribution is a new...
Evangelos Kalogerakis, Siddhartha Chaudhuri, Daphn...
CVPR
2010
IEEE
14 years 6 months ago
Geodesic Graph Cut for Interactive Image Segmentation
Interactive segmentation is useful for selecting objects of interest in images and continues to be a topic of much study. Methods that grow regions from foreground/background seed...
Brian Price, Bryan Morse, Scott Cohen
TOG
2012
237views Communications» more  TOG 2012»
12 years 13 days ago
An algebraic model for parameterized shape editing
We present an approach to high-level shape editing that adapts the structure of the shape while maintaining its global characteristics. Our main contribution is a new algebraic mo...
Martin Bokeloh, Michael Wand, Hans-Peter Seidel, V...
ICARCV
2002
IEEE
149views Robotics» more  ICARCV 2002»
14 years 3 months ago
A fast method to simulate virtual deformable objects with force feedback
In this paper, we propose solutions to real time simulation and interaction of deformable objects in virtual reality. Firstly, we present LEM - Long Element Method, a method creat...
Kenneth Sundaraj, César Mendoza, Christian ...