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» Reconciliation of Object Interaction Models
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ICPR
2004
IEEE
14 years 11 months ago
A Strongly Coupled Architecture for Contextual Object and Scene Identification
The context-centered approach to object detection and recognition is based on the intuition that the contextual information of real-world scenes provides relevant information for ...
James J. Clark, Tina Ehtiati
CW
2008
IEEE
14 years 4 months ago
Keyframe Based Video Object Deformation
—This paper proposes a keyframe-based video object editing scheme for automatic object shape deformation. Except for object segmentation, several technologies are developed in th...
Yanlin Weng, Weiwei Xu, Shichao Hu, Jun Zhang, Bai...
SI3D
2003
ACM
14 years 3 months ago
Incorporating dynamic real objects into immersive virtual environments
We present algorithms that enable virtual objects to interact with and respond to virtual representations, avatars, of real objects. These techniques allow dynamic real objects, s...
Benjamin Lok, Samir Naik, Mary C. Whitton, Frederi...
CG
2006
Springer
13 years 10 months ago
Interactive physically-based simulation of catheter and guidewire
For over 20 years, interventional methods have improved the outcomes of patients with cardiovascular disease or stroke. However, these procedures require an intricate combination ...
Julien Lenoir, Stephane Cotin, Christian Duriez, P...
SMA
2008
ACM
157views Solid Modeling» more  SMA 2008»
13 years 10 months ago
Interactive physically-based shape editing
We present an alternative approach to standard geometric shape editing using physically-based simulation. With our technique, the user can deform complex objects in real-time. The...
Johannes Mezger, Bernhard Thomaszewski, Simon Pabs...