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VR
2007
IEEE
14 years 3 months ago
Muddleware for Prototyping Mixed Reality Multiuser Games
We present Muddleware, a communication platform designed for mixed reality multi-user games for mobile, lightweight clients. An approach inspired by Tuplespaces, which provides de...
Dieter Wagner, Dieter Schmalstieg
SICHERHEIT
2010
13 years 7 months ago
State Transfer for Hypervisor-Based Proactive Recovery of Heterogeneous Replicated Services
Intrusion-tolerant replication enables the construction of systems that tolerate a finite number of malicious faults. An arbitrary number of faults can be tolerated during system ...
Tobias Distler, Rüdiger Kapitza, Hans P. Reis...
IPPS
2008
IEEE
14 years 3 months ago
Massive supercomputing coping with heterogeneity of modern accelerators
Heterogeneous supercomputers with combined general purpose and accelerated CPUs promise to be the future major architecture due to their wideranging generality and superior perfor...
Toshio Endo, Satoshi Matsuoka
FCCM
1997
IEEE
103views VLSI» more  FCCM 1997»
14 years 1 months ago
An FPGA architecture for DRAM-based systolic computations
We propose an FPGA chip architecture based on a conventional FPGA logic array core, in which I/O pins are clocked at a much higher rate than that of the logic array that they serv...
Norman Margolus
OOPSLA
2010
Springer
13 years 7 months ago
Hera-JVM: a runtime system for heterogeneous multi-core architectures
Heterogeneous multi-core processors, such as the IBM Cell processor, can deliver high performance. However, these processors are notoriously difficult to program: different cores...
Ross McIlroy, Joe Sventek