We present a systematic study on the recognition of 3D gestures using spatially convenient input devices. Specifically, we examine the linear acceleration-sensing Nintendo Wii Re...
Michael Hoffman, Paul Varcholik, Joseph J. LaViola...
A scene containing multiple independently moving, possibly occluding, rigid objects is considered under the weak perspective camera model. We obtain a set of feature points tracke...
This paper proposes a framework of scalable motion estimation and coding with the structure of multi-layers for 3D wavelet video coding. The motion representation consists of mult...
— Building an accurate three dimensional map is an important task for autonomous localisation and navigation. In a sequential approach to reconstruction from video streams, we sh...
— This paper presents a parallel algorithm of the Level Set Method named the Parallel Fast Level Set Method, and its application for real-time 3D reconstruction of human shape an...