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3DPVT
2004
IEEE
166views Visualization» more  3DPVT 2004»
13 years 11 months ago
Multi-Camera Reconstruction based on Surface Normal Estimation and Best Viewpoint Selection
In this paper, we present a new algorithm for reconstructing an environment from images recorded by multiple calibrated cameras. Multiple camera systems challenge traditional ster...
Xenophon Zabulis, Kostas Daniilidis
CVPR
2007
IEEE
14 years 9 months ago
ShadowCuts: Photometric Stereo with Shadows
We present an algorithm for performing Lambertian photometric stereo in the presence of shadows. The algorithm has three novel features. First, a fast graph cuts based method is u...
Manmohan Krishna Chandraker, Sameer Agarwal, David...
3DPVT
2006
IEEE
229views Visualization» more  3DPVT 2006»
13 years 11 months ago
Fast and Efficient Dense Variational Stereo on GPU
Thanks to their high performance and programmability, the latest graphics cards can now be used for scientific purpose. They are indeed very efficient parallel Single Instruction ...
Julien Mairal, Renaud Keriven, Alexandre Chariot
CVPR
2010
IEEE
13 years 10 months ago
Bundled Depth-Map Merging for Multi-View Stereo
Depth-map merging is one typical technique category for multi-view stereo (MVS) reconstruction. To guarantee accuracy, existing algorithms usually require either sub-pixel level s...
Jianguo Li
CVPR
2009
IEEE
1131views Computer Vision» more  CVPR 2009»
15 years 2 months ago
Continuous Depth Estimation for Multi-view Stereo
Depth-map merging approaches have become more and more popular in multi-view stereo (MVS) because of their flexibility and superior performance. The quality of depth map used fo...
Yebin Liu (Tsinghua University), Xun Cao (Tsinghu...