A probabilistic framework for vision based volumetric reconstruction and marker free tracking of hand and face volumes is presented, which exclusively relies on off-the-shelf hardw...
Christoph John, Ulrich Schwanecke, Holger Regenbre...
A method for reconstruction of 3D polygonal models from multiple views is presented. The method uses sampling techniques to construct a texture-mapped semi-regular polygonal mesh ...
Obscurance and Ambient Occlusion (AO) are popular techniques in both film and games that model how ambient light is shadowed. While it is largely a solved problem for static scen...
Detecting objects, estimating their pose and recovering 3D shape information is a critical problem in many vision and robotics applications. This paper addresses the above needs by...
This paper presents a new system for acquiring complete 3D surface models using a single structured light projector, a pair of planar mirrors, and one or more synchronized cameras...
Douglas Lanman, Daniel E. Crispell, Gabriel Taubin