This paper presents a voxel-based biomechanical model for muscle deformation using nite element method FEM and volume graphics. Hierarchical voxel meshes are reconstructed from ...
In Photometric stereo, the existence of specularities hampers to recover the normal map. To deal with this common reflective phenomenon, we introduce a novel representation for spe...
This paper considers the problem of reconstructing visually realistic 3D models of fire from a very small set of simultaneous views (even two). By modeling fire as a semi-transpar...
We propose a convex framework for silhouette and stereo fusion in 3D reconstruction from multiple images. The key idea is to show that the reconstruction problem can be cast as one...
A novel multi-view region-based dense depth map estimation problem is presented, based on a modified planesweeping strategy. In this approach, the whole scene is assumed to be reg...