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CA
1999
IEEE
13 years 12 months ago
Virtual People: Capturing Human Models to Populate Virtual Worlds
In this paper a new technique is introduced for automatically building recognisable moving 3D models of individual people. Realistic modelling of people is essential for advanced ...
Adrian Hilton, Daniel Beresford, Thomas Gentils, R...
RT
2005
Springer
14 years 1 months ago
Estimation of 3D Faces and Illumination from Single Photographs Using A Bilinear Illumination Model
3D Face modeling is still one of the biggest challenges in computer graphics. In this paper we present a novel framework that acquires the 3D shape, texture, pose and illumination...
Jinho Lee, Hanspeter Pfister, Baback Moghaddam, Ra...
BILDMED
2007
134views Algorithms» more  BILDMED 2007»
13 years 9 months ago
Generation of Hulls Encompassing Neuronal Pathways Based on Tetrahedralization and 3D Alpha Shapes
Abstract. Diffusion tensor imaging provides information about structure and location of white matter tracts within the human brain which is of particular interest for neurosurgery...
Dorit Merhof, Martin Meister, Ezgi Bingöl, Pe...
MICCAI
2007
Springer
14 years 8 months ago
Statistical Atlases of Bone Anatomy: Construction, Iterative Improvement and Validation
We present an iterative bootstrapping framework to create and analyze statistical atlases of bony anatomy such as the human pelvis from a large collection of CT data sets. We creat...
Gouthami Chintalapani, Lotta Maria Ellingsen, Ofri...
SIGGRAPH
1994
ACM
13 years 11 months ago
Zippered polygon meshes from range images
Range imaging offers an inexpensive and accurate means for digitizing the shape of three-dimensional objects. Because most objects self occlude, no single range image suffices to ...
Greg Turk, Marc Levoy