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CGF
2008
168views more  CGF 2008»
13 years 7 months ago
Interactive Global Illumination for Deformable Geometry in CUDA
Interactive global illumination for fully deformable scenes with dynamic relighting is currently a very elusive goal in the area of realistic rendering. In this work we propose a ...
Arne Schmitz, Markus Tavenrath, Leif Kobbelt
GRAPHITE
2003
ACM
14 years 18 days ago
Scalable photon splatting for global illumination
In this paper, we present a new image based method for computing efficiently global illumination using graphics hardware. We propose a two pass method to compute global lighting ...
Fabien Lavignotte, Mathias Paulin
CGF
2004
102views more  CGF 2004»
13 years 7 months ago
Real-time Light Animation
Light source animation is a particularly hard field of real-time global illumination algorithms since moving light sources result in drastic illumination changes and make coherenc...
Mateu Sbert, László Szécsi, L...
ICCV
2011
IEEE
12 years 7 months ago
Refractive Shape from Light Field Distortion
Acquiring transparent, refractive objects is challenging as these kinds of objects can only be observed by analyzing the distortion of reference background patterns. We present a ...
Gordon Wetzstein, David Roodnick, Wolfgang Heidric...

Publication
255views
15 years 2 months ago
3-D Shape Measurement Method with Modulated Slit Light Robust for Interreflection and Subsurface Scattering
We propose a method to accurately measure the shape of objects by suppressing the effect of indirect reflection caused by the interreflection and subsurface scattering. We use a ...
Tatsuhiko Furuse, Shinsaku Hiura, Kosuke Sato