We describe approximate digital implementations of two new mathematical transforms, namely, the ridgelet transform [3] and the curvelet transform [7, 6]. Our implementations offer...
We consider the problem of recognizing an object from its silhouette. We focus on the case in which the camera translates, and rotates about a known axis parallel to the image, suc...
We consider the sparse grid combination technique for regression, which we regard as a problem of function reconstruction in some given function space. We use a regularised least ...
Interactive 3D modeling is the process of building a 3D model of an object or a scene in real-time while the 3D (range) data is acquired. This is possible only if the computationa...
The goal of this paper is to provide a "self-adaptive" system for real-time range acquisition. Reconstructions are based on a single frame structured light illumination. ...