Software barriers have been designed and evaluated for barrier synchronization in large-scale shared-memory multiprocessors, under the assumption that all processorsreach the sync...
Direct volume rendering o ers the opportunity to visualize all of a three-dimensional sample volume in one image. However, processing such images can be very expensive and good qu...
We present a novel method for recovering the 3D structure and scene flow from calibrated multi-view sequences. We propose a 3D point cloud parametrization of the 3D structure and ...
When controlling dynamic systems, such as mobile robots in uncertain environments, there is a trade off between risk and reward. For example, a race car can turn a corner faster b...
Though often desirable, the integration of real and virtual elements in mixed reality environments can be difficult. We propose a number of techniques to facilitate scene explorat...
Andrei Sherstyuk, Kin Lik Wang, Anton Treskunov, J...