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APGV
2010
ACM
226views Visualization» more  APGV 2010»
13 years 12 months ago
Depth judgment measures and occluding surfaces in near-field augmented reality
In this paper we describe an apparatus and experiment that measured depth judgments in augmented reality at near-field distances of 34 to 50 centimeters. The experiment compared p...
Gurjot Singh, J. Edward Swan II, J. Adam Jones, St...
CGF
2008
130views more  CGF 2008»
13 years 8 months ago
Reduced Depth and Visual Hulls of Complex 3D Scenes
Depth and visual hulls are useful for quick reconstruction and rendering of a 3D object based on a number of reference views. However, for many scenes, especially multi-object, th...
Alexander Bogomjakov, Craig Gotsman
ICIP
2000
IEEE
14 years 9 months ago
Motion Estimation with Incomplete Information Using Omni-Directional Vision
We present a new motion estimation framework and apply it to omni-directional imagery. Our method estimates motions incrementally using an Implicit Extended Kalman Filter (IEKF). ...
Jong Weon Lee, Ulrich Neumann
SAC
2008
ACM
13 years 7 months ago
Output-sensitive algorithms for Tukey depth and related problems
The Tukey depth (Tukey 1975) of a point p with respect to a finite set S of points is the minimum number of elements of S contained in any closed halfspace that contains p. Algori...
David Bremner, Dan Chen, John Iacono, Stefan Lange...
IMSCCS
2006
IEEE
14 years 2 months ago
CoarseZ Buffer Bandwidth Model in 3D Rendering Pipeline
Depth traffic occupies a major portion of 3D graphics memory bandwidth. In order to reduce depth reading, we propose employing a low-resolution depth buffer, namely CoarseZ buffer...
Ke Yang, Ke Gao, Jiaoying Shi, Xiaohong Jiang, Hua...