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EUROGRAPHICS
2010
Eurographics
14 years 4 months ago
Adding Depth to Cartoons Using Sparse Depth (In)equalities
This paper presents a novel interactive approach for adding depth information into hand-drawn cartoon images and animations. In comparison to previous depth assignment techniques ...
Daniel Sýkora, David Sedlacek, Sun Jinchao, John ...
ISVC
2009
Springer
14 years 2 months ago
Dense Depth Maps from Low Resolution Time-of-Flight Depth and High Resolution Color Views
In this paper a systematic approach to the processing and combination of high resolution color images and low resolution time-offlight depth maps is described. The purpose is the ...
Bogumil Bartczak, Reinhard Koch
TLCA
2001
Springer
14 years 8 days ago
Subtyping Recursive Games
Using methods drawn from Game Semantics, we build a sound and computationally adequate model of a simple calculus that includes both subtyping and recursive types. Our model solves...
Juliusz Chroboczek
GMP
2006
IEEE
113views Solid Modeling» more  GMP 2006»
14 years 1 months ago
Matrix Based Subdivision Depth Computation for Extra-Ordinary Catmull-Clark Subdivision Surface Patches
Abstract. A new subdivision depth computation technique for extraordinary Catmull-Clark subdivision surface (CCSS) patches is presented. The new technique improves a previous techn...
Gang Chen, Fuhua (Frank) Cheng
CVPR
2011
IEEE
1473views Computer Vision» more  CVPR 2011»
13 years 4 months ago
Object Recognition with Hierarchical Kernel Descriptors
Kernel descriptors provide a unified way to generate rich visual feature sets by turning pixel attributes into patch-level features, and yield impressive results on many object rec...
Liefeng Bo, Kevin Lai, Xiaofeng Ren and Dieter Fox