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PG
2003
IEEE
14 years 1 months ago
Depth-Peeling for Texture-Based Volume Rendering
We present the concept of volumetric depth-peeling. The proposed method is conceived to render interior and exterior iso-surfaces for a fixed iso-value and to blend them without ...
Zoltán Nagy, Reinhard Klein
AAAI
2010
13 years 9 months ago
Dealing with Infinite Loops, Underestimation, and Overestimation of Depth-First Proof-Number Search
Depth-first proof-number search (df-pn) is powerful AND/OR tree search to solve positions in games. However, df-pn has a notorious problem of infinite loops when applied to domain...
Akihiro Kishimoto
CGF
2010
189views more  CGF 2010»
13 years 8 months ago
Real-time Depth of Field Rendering via Dynamic Light Field Generation and Filtering
We present a new algorithm for efficient rendering of high-quality depth-of-field (DoF) effects. We start with a single rasterized view (reference view) of the scene, and sample t...
Xuan Yu, Rui Wang, Jingyi Yu
JGTOOLS
2006
125views more  JGTOOLS 2006»
13 years 8 months ago
GPU-Based Tiled Ray Casting Using Depth Peeling
We propose a new hardware ray casting algorithm for unstructured meshes composed of tetrahedral cells. Our work builds on the technique published at IEEE Visualization 2003 by Wei...
Fábio F. Bernardon, Christian Azambuja Pago...
PAMI
1998
74views more  PAMI 1998»
13 years 7 months ago
Selecting the Optimal Focus Measure for Autofocusing and Depth-From-Focus
—A method is described for selecting the optimal focus measure with respect to gray-level noise from a given set of focus measures in passive autofocusing and depth-from-focus ap...
Muralidhara Subbarao, Jenn-Kwei Tyan