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AAAI
2004
13 years 9 months ago
Dynamic Programming for Partially Observable Stochastic Games
We develop an exact dynamic programming algorithm for partially observable stochastic games (POSGs). The algorithm is a synthesis of dynamic programming for partially observable M...
Eric A. Hansen, Daniel S. Bernstein, Shlomo Zilber...
ICALP
2004
Springer
14 years 26 days ago
Syntactic Control of Concurrency
Abstract. We consider a finitary procedural programming language (finite data-types, no recursion) extended with parallel composition and binary semaphores. Having first shown t...
Dan R. Ghica, Andrzej S. Murawski, C.-H. Luke Ong
RAS
2007
148views more  RAS 2007»
13 years 7 months ago
Including probabilistic target detection attributes into map representations
Range measuring sensors can play an extremely important role in robot navigation. All range measuring devices rely on a ‘detection criterion’ made in the presence of noise, to...
John Mullane, Ebi Jose, Martin David Adams, Wijeru...
CVPR
2007
IEEE
14 years 9 months ago
Compositional Boosting for Computing Hierarchical Image Structures
In this paper, we present a compositional boosting algorithm for detecting and recognizing 17 common image structures in low-middle level vision tasks. These structures, called &q...
Tianfu Wu, Gui-Song Xia, Song Chun Zhu
ICMI
2005
Springer
136views Biometrics» more  ICMI 2005»
14 years 1 months ago
Probabilistic grounding of situated speech using plan recognition and reference resolution
Situated, spontaneous speech may be ambiguous along acoustic, lexical, grammatical and semantic dimensions. To understand such a seemingly difficult signal, we propose to model th...
Peter Gorniak, Deb Roy