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EGH
2004
Springer
15 years 6 months ago
Efficient partitioning of fragment shaders for multiple-output hardware
Partitioning fragment shaders into multiple rendering passes is an effective technique for virtualizing shading resource limits in graphics hardware. The Recursive Dominator Split...
Tim Foley, Mike Houston, Pat Hanrahan
HT
2000
ACM
15 years 6 months ago
Generating presentation constraints from rhetorical structure
Hypermedia structured in terms of the higher-level intent of its author can be adapted to a wider variety of final presentations. Many multimedia systems encode such highlevel int...
Lloyd Rutledge, Brian Bailey, Jacco van Ossenbrugg...
120
Voted
ICCAD
2003
IEEE
117views Hardware» more  ICCAD 2003»
15 years 11 months ago
On Whitespace and Stability in Mixed-Size Placement and Physical Synthesis
In the context of physical synthesis, large-scale standard-cell placement algorithms must facilitate incremental changes to layout, both local and global. In particular, flexible...
Saurabh N. Adya, Igor L. Markov, Paul Villarrubia
113
Voted
CHI
2009
ACM
16 years 2 months ago
Aesthetics matter: leveraging design heuristics to synthesize visually satisfying handheld interfaces
We present a tool for automatically generating UI layouts for handheld devices based on design principles. This tool introduces a gestalt approach to visual interface design rathe...
Yeonsoo Yang, Scott R. Klemmer
IJNSEC
2010
143views more  IJNSEC 2010»
14 years 9 months ago
Nonce Generation For The Digital Signature Standard
Digital Signature Algorithm (DSA) is an underlying algorithm to form a signature in the Digital Signature Standard (DSS). DSA uses a new random number (or nonce) each time a signa...
Rajendra S. Katti, Rajesh G. Kavasseri