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AAAI
2010
13 years 9 months ago
Symmetry Detection in General Game Playing
We develop a method for detecting symmetries in arbitrary games and exploiting these symmetries when using tree search to play the game. Games in the General Game Playing domain a...
Stephan Schiffel
INTERACT
2007
13 years 9 months ago
Identifying Potential Social Impact of Collaborative Systems at Design Time
This paper presents Manas, a Semiotic Engineering epistemic tool for the design of collaborative systems (CoSys) whose aim is to expand the designers’ knowledge and awareness of ...
Clarissa Maria de A. Barbosa, Raquel Oliveira Prat...
ACE
2004
164views Education» more  ACE 2004»
13 years 9 months ago
What Drives Curriculum Change?
While promotional literature about computer science programs may claim that curricula are determined by the needs of the students and by international best practice, the reality i...
Paul Gruba, Alistair Moffat, Harald Sønderg...
ACSW
2004
13 years 9 months ago
Belief-Based Risk Analysis
This paper describes a method for risk analysis based on the approach used in CRAMM, but instead of using discrete measures for threats and vulnerabilities and lookup tables to de...
Audun Jøsang, Daniel Bradley, Svein J. Knap...
EUSFLAT
2001
183views Fuzzy Logic» more  EUSFLAT 2001»
13 years 9 months ago
Analysis of consensus under intuitionistic fuzzy preferences
We extend the main idea of a fuzzy analysis of consensusintroduced by Spillman, Spillman and Bezdek [12]- that is based on a concept of a distance from consensus - to a case when ...
Eulalia Szmidt, Janusz Kacprzyk