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DIGRA
2005
Springer
14 years 3 months ago
Playful Play with Games: Linking Level Editing to Learning in Art and Design
The title ‘Playful Play with Games’ refers to the possibility of creative involvement with games by altering their structure in a playful way. The focus of this paper is on mo...
Maia Engeli
ACMDIS
2008
ACM
14 years 14 hour ago
Zebra: exploring users' engagement in fieldwork
Participatory Design is a design approach that provides a popular set of techniques for designing interactive systems in collaboration with end-users. Technology probes are one of...
Yann Riche, Matthew Simpson, Stephen Viller
SIGGRAPH
2010
ACM
14 years 2 months ago
Toward evaluating material design interface paradigms for novice users
Material design is the process by which artists specify the reflectance properties of a surface, such as its diffuse color and specular roughness. We present a user study to eval...
William B. Kerr, Fabio Pellacini
AISC
2008
Springer
14 years 11 hour ago
Unit Knowledge Management
In [9], various observations on the handling of (physical) units in OpenMath were made. In this paper, we update those observations, and make some comments based on a working unit ...
Jonathan Stratford, James H. Davenport
ACMDIS
2010
ACM
13 years 10 months ago
Design from the everyday: continuously evolving, embedded exploratory prototypes
One of the major challenges in the design of social technologies is the evaluation of their qualities of use and how they are appropriated over time. While the field of HCI abound...
Clint Heyer, Margot Brereton