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DIGRA
2005
Springer
14 years 2 months ago
Tangible Interfaces for Pervasive Gaming
With pervasive gaming, novel types of games have recently emerged. The idea is to apply pervasive computing technology - which embeds computers in real-world, everyday environment...
Andreas Schrader, Bernhard Jung, Darren Carlson
DNA
2005
Springer
113views Bioinformatics» more  DNA 2005»
14 years 2 months ago
A Self-assembly Model of Time-Dependent Glue Strength
Abstract Self-assembly is a ubiquitous process in which small objects selforganize into larger and complex structures. In 2000, Rothemund and Winfree proposed a Tile Assembly Model...
Sudheer Sahu, Peng Yin, John H. Reif
EMSOFT
2005
Springer
14 years 2 months ago
QoS control for optimality and safety
We propose a method for fine grain QoS control of real-time applications. The method allows adapting the overall system behavior by adequately setting the quality level parameter...
Jacques Combaz, Jean-Claude Fernandez, Thierry Lep...
GECCO
2005
Springer
116views Optimization» more  GECCO 2005»
14 years 2 months ago
Terrain generation using genetic algorithms
We propose a method for applying genetic algorithms to create 3D terrain data sets. Existing procedural algorithms for generation of terrain have several shortcomings. The most po...
TeongJoo Ong, Ryan Saunders, John Keyser, John J. ...
OOPSLA
2005
Springer
14 years 2 months ago
Fine-grained interoperability through mirrors and contracts
As a value flows across the boundary between interoperating languages, it must be checked and converted to fit the types and representations of the target language. For simple f...
Kathryn E. Gray, Robert Bruce Findler, Matthew Fla...