We present a parallel iterative rigid body solver that avoids common artifacts at low iteration counts. In large or real-time simulations, iteration is often terminated before con...
Richard Tonge, Feodor Benevolenski, Andrey Voroshi...
In this paper we present a method for the integration of nonlinear holonomic constraints in deformable models and its application to the problems of shape and illuminant direction...
In this paper, we present a stochastic algorithm by effective Markov chain Monte Carlo (MCMC) for segmenting and reconstructing 3D scenes. The objective is to segment a range image...
We propose a novel approach to improve the distinctiveness of local image features without significantly affecting their robustness with respect to image deformations. Local image...
This paper presents an approach to visualize and analyze 3D building information models within virtual 3D city models. Building information models (BIMs) formalize and represent d...