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SIBGRAPI
1999
IEEE
13 years 11 months ago
Real-Time Shadow Generation Using BSP Trees and Stencil Buffers
This paper describes a real-time shadow generation algorithm for polygonal environments illuminated by movable point light sources. The main goal is to quickly reduce the number o...
Harlen Costa Batagelo, Ilaim Costa Júnior
GRAPHICSINTERFACE
2001
13 years 8 months ago
Watermarking 3D Polygonal Meshes in the Mesh Spectral Domain
Digital watermarking embeds a structure called watermark into the target data, such as image and 3D polygonal models. The watermark can be used, for example, to enforce copyright ...
Ryutarou Ohbuchi, Shigeo Takahashi, Takahiko Miyaz...
IMAMS
2003
212views Mathematics» more  IMAMS 2003»
13 years 8 months ago
Watermarking 3D Polygonal Meshes Using the Singular Spectrum Analysis
Watermarking is to embed a structure called a watermark into the target data such as images. The watermark can be used, for example, in order to secure the copyright and detect tam...
Kohei Muratani, Kokichi Sugihara
MM
2005
ACM
188views Multimedia» more  MM 2005»
14 years 8 days ago
Detecting group activities using rigidity of formation
Most work in human activity recognition is limited to relatively simple behaviors like sitting down, standing up or other dramatic posture changes. Very little has been achieved i...
Saad M. Khan, Mubarak Shah
EUC
2005
Springer
14 years 7 days ago
Dependable Polygon-Processing Algorithms for Safety-Critical Embedded Systems
Algorithms that process geometric objects become more and more important for many safety-critical embedded systems, e.g. for motion planning or collision detection, where correctne...
Jens Brandt, Klaus Schneider