We analyse the computational complexity of finding Nash equilibria in stochastic multiplayer games with ω-regular objectives.While the existence of an equilibrium whose payoff fal...
In this paper, we present a new framework to analyse and process 3D animations (defined by sequences of triangular meshes sharing the same connectivity at any frame). Our idea is...
Constraints have played a central role in cp because they capture key substructures of a problem and efficiently exploit them to boost inference. This paper intends to do the same ...
– In this paper, we propose a new transport protocol, namely Scalable Streaming Video Protocol (SSVP), which employs an AIMD-oriented congestion control mechanism. SSVP, in a com...
—A method for detection of tree branches and leaves in video is proposed. It is observed that the motion vectors of tree branches and leaves exhibit random motion. On the other h...