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NIPS
1993
13 years 11 months ago
Temporal Difference Learning of Position Evaluation in the Game of Go
The game of Go has a high branching factor that defeats the tree search approach used in computer chess, and long-range spatiotemporal interactions that make position evaluation e...
Nicol N. Schraudolph, Peter Dayan, Terrence J. Sej...
JAIR
2007
124views more  JAIR 2007»
13 years 10 months ago
Closed-Loop Learning of Visual Control Policies
In this paper we present a general, flexible framework for learning mappings from images to actions by interacting with the environment. The basic idea is to introduce a feature-...
Sébastien Jodogne, Justus H. Piater
IR
2000
13 years 10 months ago
Automating the Construction of Internet Portals with Machine Learning
Domain-specific internet portals are growing in popularity because they gather content from the Web and organize it for easy access, retrieval and search. For example, www.campsear...
Andrew McCallum, Kamal Nigam, Jason Rennie, Kristi...
FLAIRS
2009
13 years 8 months ago
Beating the Defense: Using Plan Recognition to Inform Learning Agents
In this paper, we investigate the hypothesis that plan recognition can significantly improve the performance of a casebased reinforcement learner in an adversarial action selectio...
Matthew Molineaux, David W. Aha, Gita Sukthankar
ACL
2012
12 years 22 days ago
Learning High-Level Planning from Text
Comprehending action preconditions and effects is an essential step in modeling the dynamics of the world. In this paper, we express the semantics of precondition relations extrac...
S. R. K. Branavan, Nate Kushman, Tao Lei, Regina B...