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ATAL
2008
Springer
14 years 6 days ago
A new perspective to the keepaway soccer: the takers
Keepaway is a sub-problem of RoboCup Soccer Simulator in which 'the keepers' try to maintain the possession of the ball, while 'the takers' try to steal the ba...
Atil Iscen, Umut Erogul
AAAI
1992
13 years 11 months ago
Automatic Programming of Robots Using Genetic Programming
The goal in automatic programming is to get a computer to perform a task by telling it what needs to be done, rather than by explicitly programming it. This paper considers the ta...
John R. Koza, James Rice
EUSFLAT
2009
140views Fuzzy Logic» more  EUSFLAT 2009»
13 years 8 months ago
Incremental Possibilistic Approach for Online Clustering and Classification
In this paper, we propose to develop the supervised classification method Fuzzy Pattern Matching to be in addition a non supervised one. The goal is to monitor dynamic systems with...
Moamar Sayed Mouchaweh, Bernard Riera
ICML
2005
IEEE
14 years 11 months ago
Learning to compete, compromise, and cooperate in repeated general-sum games
Learning algorithms often obtain relatively low average payoffs in repeated general-sum games between other learning agents due to a focus on myopic best-response and one-shot Nas...
Jacob W. Crandall, Michael A. Goodrich
AAAI
2007
14 years 16 days ago
Active Imitation Learning
Imitation learning, also called learning by watching or programming by demonstration, has emerged as a means of accelerating many reinforcement learning tasks. Previous work has s...
Aaron P. Shon, Deepak Verma, Rajesh P. N. Rao