Recent work has shown that we can dramatically improve the performance of computer games and simulations through declarative processing: Character AI can be written in an imperati...
Ben Sowell, Alan J. Demers, Johannes Gehrke, Nitin...
Soundness proofs of program logics such as Hoare logics and type systems are often made easier by decorating the operational semantics with information that is useful in the proof...
— In this work we introduce a novel approach for detecting spatiotemporal object-action relations, leading to both, action recognition and object categorization. Semantic scene g...
Eren Erdal Aksoy, Alexey Abramov, Florentin Wö...
This paper addresses the verification of properties of imperative programs with recursive procedure calls, heap-allocated storage, and destructive updating of pointer-valued fiel...
Bertrand Jeannet, Alexey Loginov, Thomas W. Reps, ...
Side effects are both the essence and bane of imperative programming. The programmer must carefully coordinate actions to manage their side effects upon each other. Such coordinat...