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DIGRA
2003
Springer
14 years 24 days ago
Describing Games: An Interaction-Centric Structural Framework
We present a structural framework to describe games in terms of components. The components are divided into four major areas: meta-structure, bounding, narrative and objective. Th...
Staffan Björk, Jussi Holopainen
DEXAW
2010
IEEE
231views Database» more  DEXAW 2010»
13 years 8 months ago
Extracting User Interests from Search Query Logs: A Clustering Approach
-- This paper proposes to enhance search query log analysis by taking into account the semantic properties of query terms. We first describe a method for extracting a global semant...
Lyes Limam, David Coquil, Harald Kosch, Lionel Bru...
AIEDAM
1999
157views more  AIEDAM 1999»
13 years 7 months ago
Representing a robotic domain using temporal description logics
A temporal logic for representing and reasoning on a robotic domain is presented. Actions are represented by describing what is true while the action itself is occurring, and plan...
Alessandro Artale, Enrico Franconi
ICFCA
2007
Springer
14 years 1 months ago
A Parameterized Algorithm for Exploring Concept Lattices
Kuznetsov shows that Formal Concept Analysis (FCA) is a natural framework for learning from positive and negative examples. Indeed, the results of learning from positive examples (...
Peggy Cellier, Sébastien Ferré, Oliv...
NIPS
2004
13 years 9 months ago
Learning Syntactic Patterns for Automatic Hypernym Discovery
Semantic taxonomies such as WordNet provide a rich source of knowledge for natural language processing applications, but are expensive to build, maintain, and extend. Motivated by...
Rion Snow, Daniel Jurafsky, Andrew Y. Ng