This paper addresses agents' intentions as building blocks of imitation learning that abstract local situations of the agent, and proposes a hierarchical hidden Markov model ...
In this paper, we address the problem of creating believable agents (virtual characters) in video games. We consider only one meaning of believability, "giving the feeling of...
In this paper a system was developed for robot behavior acquisition using kinesthetic demonstrations. It enables a humanoid robot to imitate constrained reaching gestures directed...
Abstract. Imitation learning is a powerful approach to humanoid behavior generation, however, the most existing methods assume the availability of the information on the internal s...
Affordances encode relationships between actions, objects and effects. They play an important role on basic cognitive capabilities such as prediction and planning. We address the p...
Luis Montesano, Manuel Lopes, Alexandre Bernardino...