In the last decade, connectionist models have been proposed that can process structured information directly. These methods, which are based on the use of graphs for the representa...
Werner Uwents, Gabriele Monfardini, Hendrik Blocke...
Abstract— A combination of backpropagation and neuroevolution is used to train a neural network visual controller for agents in the Quake II environment. The agents must learn to...
The human brain is the best example of intelligence known, with unsurpassed ability for complex, real-time interaction with a dynamic world. AI researchers trying to imitate its re...
Believability of computerised agents is a growing area of research. This paper is focused on one aspect of believability - believable movements of avatars in normative 3D Virtual W...
Anton Bogdanovych, Simeon J. Simoff, Marc Esteva, ...
: Players of epistemic games--computer games that simulate professional practica— have been shown to develop epistemic frames: a profession’s particular way of seeing and solvi...