This paper examines the computer game Harry Potter and the Philosopher’s Stone in relation to the novel with the same title. The analysis focuses on the temporal aspects of the ...
Abstract. We introduce and study hybrid automata with strong resets. They generalize o-minimal hybrid automata, a class of hybrid automata which allows modeling of complex continuo...
Patricia Bouyer, Thomas Brihaye, Marcin Jurdzinski...
We develop a general game-theoretic framework for reasoning about strategic agents performing possibly costly computation. In this framework, many traditional game-theoretic resul...
Abstract--To implement network coding, users need to coordinate and cooperate with respect to their strategies in terms of duplicating and transmitting side information across spec...
Distributed, real-time multiplayer computer games (MCGs) are in the vanguard of utilizing the networking possibilities. Although related research have been done in military simulat...