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MFCS
2004
Springer
14 years 3 months ago
A Protocol for Serializing Unique Strategies
Abstract. We devise an efficient protocol by which a series of twoperson games Gi with unique winning strategies can be combined into a single game G with unique winning strategy, ...
Marcel Crâsmaru, Christian Glaßer, Ken...
ACMDIS
2000
ACM
14 years 2 months ago
On the Move with a Magic Thing: Role Playing in Concept Design of Mobile Services and Devices
Designing concepts for new mobile services and devices, poses several challenges to the design. We consider user participation as a way to address part of the challenges. We show ...
Giulio Iacucci, Kari Kuutti, Mervi Ranta
HYBRID
1999
Springer
14 years 2 months ago
As Soon as Possible: Time Optimal Control for Timed Automata
In this work we tackle the following problem: given a timed automaton, and a target set F of configurations, restrict its transition relation in a systematic way so that from ever...
Eugene Asarin, Oded Maler
ECIS
2000
13 years 11 months ago
Effects of Electronic Markets on Negotiation Processes
Negotiation can be regarded as playing a game with certain rules. If the rules change, the game has to be played differently. Compared to traditional markets, electronic markets ca...
Michael Stroebel
NIPS
1996
13 years 11 months ago
Why did TD-Gammon Work?
Although TD-Gammon is one of the major successes in machine learning, it has not led to similar impressive breakthroughs in temporal difference learning for other applications or ...
Jordan B. Pollack, Alan D. Blair