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JELIA
2004
Springer
15 years 11 months ago
Representation and Complexity in Boolean Games
Boolean games are a class of two-player games which may be defined via a Boolean form over a set of atomic actions. A particular game on some form is instantiated by partitioning ...
Paul E. Dunne, Wiebe van der Hoek
IUI
2000
ACM
15 years 10 months ago
MIND-WARPING: towards creating a compelling collaborative augmented reality game
Computer gaming offers a unique test-bed and market for advanced concepts in computer science, such as Human Computer Interaction (HCI), computer-supported collaborative work (CSC...
Thad Starner, Bastian Leibe, Brad Singletary, Jarr...
ATAL
2008
Springer
15 years 8 months ago
Stochastic search methods for nash equilibrium approximation in simulation-based games
We define the class of games called simulation-based games, in which the payoffs are available as an output of an oracle (simulator), rather than specified analytically or using a...
Yevgeniy Vorobeychik, Michael P. Wellman
EMNLP
2008
15 years 7 months ago
Online Word Games for Semantic Data Collection
Obtaining labeled data is a significant obstacle for many NLP tasks. Recently, online games have been proposed as a new way of obtaining labeled data; games attract users by being...
David Vickrey, Aaron Bronzan, William Choi, Aman K...
ATAL
2010
Springer
15 years 7 months ago
Joint process games: from ratings to wikis
We introduce a game setting called a joint process, where the history of actions determine the state, and the state and agent properties determine the payoff. This setting is a sp...
Michael Munie, Yoav Shoham