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» Relational joins on graphics processors
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ICDE
2005
IEEE
157views Database» more  ICDE 2005»
14 years 10 months ago
MoDB: Database System for Synthesizing Human Motion
Enacting and capturing real motion for all potential scenarios is terribly expensive; hence, there is a great demand to synthetically generate realistic human motion. However, it ...
Timothy Edmunds, S. Muthukrishnan, Subarna Sadhukh...
VISUALIZATION
2002
IEEE
14 years 1 months ago
Interactive Rendering of Large Volume Data Sets
We present a new algorithm for rendering very large volume data sets at interactive framerates on standard PC hardware. The algorithm accepts scalar data sampled on a regular grid...
Stefan Guthe, Michael Wand, Julius Gonser, Wolfgan...
SLE
2009
Springer
14 years 3 months ago
Language Evolution in Practice: The History of GMF
In consequence of changing requirements and technological progress, software languages are subject to change. The changes affect the language’s specification, which in turn a...
Markus Herrmannsdoerfer, Daniel Ratiu, Guido Wachs...
WDAG
2005
Springer
100views Algorithms» more  WDAG 2005»
14 years 2 months ago
The Dynamic And-Or Quorum System
We investigate issues related to the probe complexity of the And-Or quorum system and its implementation in a dynamic environment. Our contribution is twofold: We first analyze th...
Uri Nadav, Moni Naor
ASPLOS
2009
ACM
14 years 9 months ago
StreamRay: a stream filtering architecture for coherent ray tracing
The wide availability of commodity graphics processors has made real-time graphics an intrinsic component of the human/computer interface. These graphics cores accelerate the z-bu...
Karthik Ramani, Christiaan P. Gribble, Al Davis