Enacting and capturing real motion for all potential scenarios is terribly expensive; hence, there is a great demand to synthetically generate realistic human motion. However, it ...
Timothy Edmunds, S. Muthukrishnan, Subarna Sadhukh...
We present a new algorithm for rendering very large volume data sets at interactive framerates on standard PC hardware. The algorithm accepts scalar data sampled on a regular grid...
Stefan Guthe, Michael Wand, Julius Gonser, Wolfgan...
In consequence of changing requirements and technological progress, software languages are subject to change. The changes affect the language’s specification, which in turn a...
Markus Herrmannsdoerfer, Daniel Ratiu, Guido Wachs...
We investigate issues related to the probe complexity of the And-Or quorum system and its implementation in a dynamic environment. Our contribution is twofold: We first analyze th...
The wide availability of commodity graphics processors has made real-time graphics an intrinsic component of the human/computer interface. These graphics cores accelerate the z-bu...