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AIIDE
2009
13 years 10 months ago
Using Semantics to Improve the Design of Game Worlds
Design of game worlds is becoming more and more laborintensive because of the increasing demand and complexity of content. This is being partially addressed by developing semi-aut...
Tim Tutenel, Ruben Michaël Smelik, Rafael Bid...
CAISE
1993
Springer
14 years 1 months ago
Visualisation for Validation
Animation is a multiple graphical view of a process in action. Animation has been successfully employed in programming for designing, developing and debugging programs or monitori...
Vali Lalioti, Pericles Loucopoulos
AI
2000
Springer
14 years 1 months ago
Using Object Influence Areas to Quantitatively Deal with Neighborhood and Perception in Route Descriptions
Abstract. In the GRAAD project we are developing a knowledgebased system able of determine routes in a simulated urban environment and to generate natural language descriptions whi...
Bernard Moulin, Driss Kettani, Benjamin Gauthier, ...
CIARP
2009
Springer
13 years 6 months ago
Incorporating Linguistic Information to Statistical Word-Level Alignment
Abstract. Parallel texts are enriched by alignment algorithms, thus establishing a relationship between the structures of the implied languages. Depending on the alignment level, t...
Eduardo Cendejas, Grettel Barceló, Alexande...
WER
2004
Springer
14 years 2 months ago
A pattern language to join early and late requirements
At present, the early phase of Requirements Engineering is a new research area in the Software Engineering field. This phase is concerned with the analysis of the organizational c...
Alicia Martínez, Oscar Pastor, Hugo Estrada