Manipulation in immersive virtual environments is difficult partly because users must do without the haptic contact with real objects they rely on in the real world to orient them...
Mark R. Mine, Frederick P. Brooks Jr., Carlo H. S&...
In this paper we rst describe how we have constructed a 3D deformable Point Distribution Model of the human hand, capturing training data semi-automatically from volume images via...
match algorithms that can efficiently handleAbstract complex tests in the presence of large amounts of data. Match algorithms that are capable of handling large amounts of On the o...
This paper introduces a new approach to database disk buffering, called the LRU–K method. The basic idea of LRU–K is to keep track of the times of the last K references to pop...
Elizabeth J. O'Neil, Patrick E. O'Neil, Gerhard We...
This paper describes the VB2 architecture for the construction of three-dimensional interactive applications. The system's state and behavior are uniformly represented as a n...
Enrico Gobbetti, Jean-Francis Balaguer, Daniel Tha...