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IPPS
2006
IEEE
14 years 1 months ago
Algorithmic skeletons for stream programming in embedded heterogeneous parallel image processing applications
Algorithmic skeletons can be used to write architecture independent programs, shielding application developers from the details of a parallel implementation. In this paper, we pre...
Wouter Caarls, Pieter P. Jonker, Henk Corporaal
ICMCS
2006
IEEE
231views Multimedia» more  ICMCS 2006»
14 years 1 months ago
Performance of Optical Flow Techniques on Graphics Hardware
Since graphics cards have become programmable the recent years, numerous computationally intensive algorithms have been implemented on the now called General Purpose Graphics Proc...
Marko Durkovic, Michael Zwick, Florian Obermeier, ...
IVC
2006
123views more  IVC 2006»
13 years 7 months ago
Multi-sector algorithm for hardware acceleration of the general Hough transform
The Multi-Sector Algorithm (MSA) is a simplification of the CORDIC algorithm to more closely meet the requirements for a real-time general Hough transform applications. The MSA ca...
Emeric K. Jolly, Martin Fleury
GLVLSI
1997
IEEE
110views VLSI» more  GLVLSI 1997»
13 years 11 months ago
Algorithm and Hardware Support for Branch Anticipation
Multi-dimensional systems containing nested loops are widely used to model scientific applications such as image processing, geophysical signal processing and fluid dynamics. Ho...
Ted Zhihong Yu, Edwin Hsing-Mean Sha, Nelson L. Pa...
CONIELECOMP
2011
IEEE
12 years 11 months ago
FPGA design and implementation for vertex extraction of polygonal shapes
This work focuses on developing systems of blocks in SIMULINK and VHDL to reuse on design of applications involving the recognition of polygonal objects. Usage of this work reduce...
Jorge Martínez-Carballido, Jorge Guevara-Es...