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SIGGRAPH
2000
ACM
13 years 12 months ago
Surfels: surface elements as rendering primitives
Surface elements (surfels) are a powerful paradigm to efficiently render complex geometric objects at interactive frame rates. Unlike classical surface discretizations, i.e., tri...
Hanspeter Pfister, Matthias Zwicker, Jeroen van Ba...
DAC
2002
ACM
14 years 8 months ago
Exploiting shared scratch pad memory space in embedded multiprocessor systems
In this paper, we present a compiler strategy to optimize data accesses in regular array-intensive applications running on embedded multiprocessor environments. Specifically, we p...
Mahmut T. Kandemir, J. Ramanujam, Alok N. Choudhar...
FCCM
2002
IEEE
171views VLSI» more  FCCM 2002»
14 years 15 days ago
Coarse-Grain Pipelining on Multiple FPGA Architectures
Reconfigurable systems, and in particular, FPGA-based custom computing machines, offer a unique opportunity to define application-specific architectures. These architectures offer...
Heidi E. Ziegler, Byoungro So, Mary W. Hall, Pedro...
SBACPAD
2003
IEEE
138views Hardware» more  SBACPAD 2003»
14 years 25 days ago
Finite Difference Simulations of the Navier-Stokes Equations Using Parallel Distributed Computing
 This paper discusses the implementation of a numerical algorithm for simulating incompressible fluid flows based on the finite difference method and designed for parallel compu...
João Paulo De Angeli, Andréa M. P. V...
CF
2009
ACM
14 years 2 months ago
Wave field synthesis for 3D audio: architectural prospectives
In this paper, we compare the architectural perspectives of the Wave Field Synthesis (WFS) 3D-audio algorithm mapped on three different platforms: a General Purpose Processor (GP...
Dimitris Theodoropoulos, Catalin Bogdan Ciobanu, G...