We present a real-time algorithm for rendering volumetric 3D Magic LensesTM having arbitrary convex shapes. During fragment processing the algorithm performs a second depth test u...
We consider the general problem of learning from labeled and unlabeled data. Given a set of points, some of them are labeled, and the remaining points are unlabeled. The goal is to...
In this work we propose a convex relaxation approach
for computing minimal partitions. Our approach is based
on rewriting the minimal partition problem (also known as
Potts mode...
Thomas Pock (Graz University of Technology), Anton...
The memory access limits the performance of stream processors. By exploiting the reuse of data held in the Stream Register File (SRF), an on-chip storage, the number of memory acc...
Xuejun Yang, Ying Zhang, Jingling Xue, Ian Rogers,...
Programmable graphics hardware makes it possible to generate procedural noise textures on the fly for interactive rendering. However, filtering and antialiasing procedural noise i...