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WSCG
2004
160views more  WSCG 2004»
13 years 9 months ago
Real-Time Rendering of 3D Magic Lenses having arbitrary convex Shapes
We present a real-time algorithm for rendering volumetric 3D Magic LensesTM having arbitrary convex shapes. During fragment processing the algorithm performs a second depth test u...
Timo Ropinski, Klaus Hinrichs
DAGM
2004
Springer
14 years 29 days ago
Learning from Labeled and Unlabeled Data Using Random Walks
We consider the general problem of learning from labeled and unlabeled data. Given a set of points, some of them are labeled, and the remaining points are unlabeled. The goal is to...
Dengyong Zhou, Bernhard Schölkopf
CVPR
2009
IEEE
15 years 2 months ago
A Convex Relaxation Approach for Computing Minimal Partitions
In this work we propose a convex relaxation approach for computing minimal partitions. Our approach is based on rewriting the minimal partition problem (also known as Potts mode...
Thomas Pock (Graz University of Technology), Anton...
IEEEPACT
2008
IEEE
14 years 2 months ago
Exploiting loop-dependent stream reuse for stream processors
The memory access limits the performance of stream processors. By exploiting the reuse of data held in the Stream Register File (SRF), an on-chip storage, the number of memory acc...
Xuejun Yang, Ying Zhang, Jingling Xue, Ian Rogers,...
TOG
2008
135views more  TOG 2008»
13 years 7 months ago
Anisotropic noise
Programmable graphics hardware makes it possible to generate procedural noise textures on the fly for interactive rendering. However, filtering and antialiasing procedural noise i...
Alexander Goldberg, Matthias Zwicker, Frédo...